Online Multiplayer Games

Online Multiplayer Games

Online Multiplayer Games

William Sims Bainbridge

35,03 €
IVA incluido
Consulta disponibilidad
Editorial:
Morgan & Claypool Publishers
Año de edición:
2010
Materia
Juegos de PC/ordenador/en línea: guías de estrategia
ISBN:
9781608451425
Añadir a favoritos

This lecture introduces fundamental principles of online multiplayer games, primarily massively multiplayer online role-playing games (MMORPGs), suitable for students and faculty interested both in designing games and in doing research on them. The general focus is human-centered computing, which includes many human-computer interaction issues and emphasizes social computing, but also, looks at how the design of socio-economic interactions extends our traditional notions of computer programming to cover human beings as well as machines. In addition, it demonstrates a range of social science research methodologies, both quantitative and qualitative, that could be used by students for term papers, or by their professors for publications. In addition to drawing upon a rich literature about these games, this lecture is based on thousands of hours of first-hand research experience inside many classic examples, including World of Warcraft, The Matrix Online, Anarchy Online, Tabula Rasa, Entropia Universe, Dark Age of Camelot, Age of Conan, Lord of the Rings Online, Tale in the Desert, EVE Online, Star Wars Galaxies, Pirates of the Burning Sea, and the non-game virtual world Second Life. Among the topics covered are historical-cultural origins of leading games, technical constraints that shape the experience, rolecoding and social control, player personality and motivation, relationships with avatars and characters, virtual professions and economies, social relations inside games, and the implications for the external society. Table of Contents: Introduction / Historical-Cultural Origins / Technical Constraints / Rolecoding and Social Control / Personality and Motivation / Avatars and Characters / Virtual Professions and Economies / Social Relations Inside Games / Implications for External Society

Artículos relacionados

  • Connected Gaming
    Quinn Burke / Yasmin B. Kafai
    ...
    Disponible

    34,13 €

  • Os Games Na Sala De Aula
    Cristiano N. Tonéis
    O livro “Games na sala de aula” nasce como fruto de inúmeras experiências, entre aulas, palestras e minicursos e minha pesquisa acadêmica em Educação Matemática e Jogos Digitais. Nesse sentido fui atravessado por questões ligadas a multidisciplinariedade dos games e passei a observar e jogar games que ultrapassam as fronteiras de minha formação, em matemática, vivenciando esses...
    Disponible

    15,55 €

  • Rpg Bíblico - Guerras Bíblicas
    Thiago Gomes
    RPG Bíblico - Guerras Bíblicas é o terceiro suplemento da série RPG Bíblico, trazendo regras específicas para o combate, sejam combates individuais, combates em grupos, ou mesmo combates em exércitos!Nesse livro, você encontra:-Novas regras para criação de Personagens, como mais pontos de ataque, Pontos de Vida e cálculo de Movimento.-Duas novas Classes: Capitão e Sentinela.-Re...
  • From Pinballs to Pixels
    Ken Horowitz
    From early classics like Contact to marvels like High Speed, gaming publisher Williams dazzled arcade goers with its diverse range of quality pinball games. The age of video games catapulted the company into legend with blockbusters like Defender and Joust, and by the end of the 1980s it was the largest coin-op publisher in North America. Williams’ acquisition of Bally/Midwa...
    Disponible

    73,91 €

  • The World of Final Fantasy VII
    Final Fantasy VII altered the course of video game history when it was released in 1997 on Sony’s PlayStation system. It converted the Japanese role-playing game into an international gaming standard with enhanced gameplay, spectacular cutscenes and a vast narrative involving an iconic cast. In the decades after its release, the Final Fantasy VII franchise has grown to encom...
    Disponible

    79,40 €

  • Computer Science for Game Development and Game Development for Computer Science
    Computer games have their basis in mainframe computers from the 1960s. Their spread among people came after the arrival of small (8-bit) home computers. In the beginning, their development was influenced by both the technical and program resources of these computers. These games usually form the first level of communication between a human and a computer. This situation is part...

Otros libros del autor

  • The Sacred Force of Star Wars Jedi
    William Sims Bainbridge
    ...
    Disponible

    27,45 €

  • The Sacred Force of Star Wars Jedi
    William Sims Bainbridge
    ...
    Disponible

    84,39 €

  • Cultural Science
    William Sims Bainbridge
    This innovative book explores the new relationships connecting computer science, social science, and the humanities.In our time of great and uncertain change, business, government, and education must partner in many forms of technical and cultural convergence-for the benefit of both human welfare and economic recovery.This innovative book explores the new relationships connecti...
    Disponible

    22,68 €

  • Virtual Local Manufacturing Communities
    William Sims Bainbridge
    This book deeply explores production-capable social media channels, based on thousands of hours of observation and extensive collection of statistical data, extracting hypotheses that may generalize to the real-world distributed manufacturing of the near future. Distributed manufacturing offers the promise of bringing jobs back to local communities, producing goods that are per...
    Disponible

    22,65 €

  • Computer Simulations of Space Societies
    William Sims Bainbridge
    At the intersection of astronautics, computer science, and social science, this book introduces the challenges and insights associated with computer simulation of human society in outer space, and of the dynamics of terrestrial enthusiasm for space exploration. Never before have so many dynamic representations of space-related social systems existed, some deeply analyzing the l...
    Disponible

    160,77 €

  • Computer Simulations of Space Societies
    William Sims Bainbridge
    At the intersection of astronautics, computer science, and social science, this book introduces the challenges and insights associated with computer simulation of human society in outer space, and of the dynamics of terrestrial enthusiasm for space exploration. Never before have so many dynamic representations of space-related social systems existed, some deeply analyzing the l...
    Disponible

    159,42 €