Juegos de PC/ordenador/en línea: guías de estrategia

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  • World of Warcraft Guide
    Joseph Joyner
    This Massively Multiplayer Online Role-Playing Game (MMORPG) has been one of the most played and liked online games since the mid 2000’s. The game is part of the Warcraft Universe Series with expansive 3D environment and characters. Created by Blizzard Entertainment, the game allows players to create custom characters ranging from many races and classes such as humans, elves, d...
    Disponible

    11,16 €

  • Minha Infância E Os Videogames
    Leonardo Daniel
    Videogames são mais que uma distração do cotidiano, eles são uma metáfora e um simulacro da vida. Neles podemos reviver papéis de múltiplas realidades. Neles, podemos viver e reviver inúmeros sonhos. Tanto do bem; quanto do mal.E revivendo assim, podemos aprender sobre a vida e a morte. Sobre o inefável e sobre o nefando. Pois, os jogos de videogames nos permitem isso, e, é uma...
    Disponible

    14,04 €

  • El ecosistema de los e-sports
    Leandro Gómez Torres / Rodrigo Vásquez Coleridge
    ¿Te apasionan los videojuegos y el futuro del entretenimiento? El ecosistema de los e-sports es tu guía definitiva. Este libro te sumergirá en el dinámico mundo de los deportes electrónicos, desde sus orígenes hasta la compleja red de profesionales que lo impulsa hoy. Conocerás a los protagonistas clave: los desarrolladores de videojuegos, los jugadores y los equipos profesiona...
    Disponible

    15,08 €

  • Timóteo E O Fusca Dos Sonhos: A Magia De Consertar
    Fabine Milarch De Oliveira
    Timóteo é um menino curioso e apaixonado por consertar coisas, começando com seus brinquedos que conserva e mantém com muito cuidado e amor.Mas Timóteo vê que os desafios de consertar máquinas e aparelhos só aumentam, pois o motor de um antigo fusca de seu pai, também pifou.É neste ponto, que a nossa história dá uma reviravolta especial, pois será que ele conseguirá fazer aquel...
    Disponible

    9,88 €

  • Detonando Os Videogames
    M.nascimento / Mário Nascimento
    Jogar videogame a princípio é só diversão, mas esse mercado está longe de ser brincadeira, movimenta por ano quase 2 trilhões de dólares. Porém, apesar dos números, existem poucos estudos acadêmicos são realizados sobre esse mercado. Desse modo, esse livro e sua pesquisa teve como intenção ampliar um pouco esse conhecimento de um mercado tão particular, intenso e interessante, ...
    Disponible

    12,43 €

  • Codename Revolution
    George K. Thiruvathukal / Steven E. Jones
    ...
    Disponible

    29,15 €

  • Adventure
    Jamie Lendino
    The sprawl of Adventure. The addictiveness of Breakout. The intensity of Space Invaders.Once upon a time, you could only experience this kind of excitement at the arcade. But in 1977 that changed forever. You, and maybe a friend or a sibling, could instantly teleport from your own living room to a dazzling new world-with nothing more than a small plastic cartridge.This was the ...
    Disponible

    19,59 €

  • The Spectrum - User Manual
    Retro Games Limited / Chris Smith
    With its timeless aesthetic and vibrant personality, The Spectrum isn’t just an updated replica of the iconic eighties home computer; it’s a work of art that delivers a nostalgic yet ever-relevant gaming adventure for everyone.The Spectrum is a modern recreation of the Sinclair ZX Spectrum personal computer series first released in 1982. The device is instantly reminiscent of t...
    Disponible

    16,28 €

  • Unlocking Victory Royale
    Jake Steele
    In a world where millions drop from the Battle Bus every day, what separates the champions from the cannon fodder? Whether you’re tired of getting eliminated in your first encounter or ready to level up from decent to devastating, this comprehensive guide transforms casual players into formidable competitors. Learn pro-level building techniques, master the ever-changing meta, a...
    Disponible

    20,85 €

  • Digital Archaeology
    Karry Strangman / Mike Plasket / Rob Strangman
    Everyone that’s been playing videogames for years has a story to tell, and Rob has gathered many of those in the pages of Digital Archaeology. Also included are interviews that Rob has conducted with industry professionals and and other notables.-People from a wide range of backgrounds, experiences and countries have each contributed a story/stories about their experiences in g...
    Disponible

    26,14 €

  • A New Virtual Ethics
    Matthew Wilhelm Kapell / René Reinhold Schallegger
    We are witnessing the collapse of the postwar consensus, the implosion of the caring society. In times of social, economic, and political insecurity, egotism spreads. Many popular videogames follow a logic of consumerist self-gratification and self-empowerment. Deeply political, videogames contribute to the transformation of players, causing a need for change in what game de...
    Disponible

    79,24 €

  • Great Games Need Great Leaders
    Matthew John Dyet
    This book brings together the knowledge and perspectives of numerous games industry leaders and practitioners to show how leadership operates in a game development studio. It identifies the ways in which things are changing or can change for the better and provides tools for the reader to use in their own professional practice. ...
    Disponible

    90,91 €

  • Families at Play
    Elisabeth Gee / Sinem Siyahhan
    ...
    Disponible

    29,16 €

  • Introduction to Game Programming using Processing
    Daniel Cermak-Sassenrath
    This is an introductory textbook focusing on games (specifically interaction and graphics) as a pathway into programming. It empowers its readers to do basic programming, prototyping, creating games and other highly interactive applications, all from scratch and without any prior programming knowledge. ...
    Disponible

    92,59 €

  • The 21st Century in 100 Games
    Aditya Deshbandhu
    The 21st Century in 100 Games is an interactive public history of the contemporary world. It creates a ludological retelling of the 21st century through 100 games that were announced, launched and played from the turn of the century. ...
    Disponible

    66,62 €

  • 100 Retro Videogames You Must Play Before You Die
    Tom Crossland
    Taking in everything from Another World to X-COM: UFO Defense, here are 100 classic retro games you must play before you die. The book includes, among many others, Doom, Half-Life, Sensible Soccer, Tomb Raider, Super Mario 64, Cannon Fodder, Space Invaders, Star Wars, Metal Gear Solid, Quake, Resident Evil, and Tetris. Prepare for a nostalgic trip through the vintage years of a...
    Disponible

    13,52 €

  • Social Issues in Esports
    Anne Tjønndal
    This book provides important new insights into social issues in the rapidly growing field of esports, filling a gap in the literature that has, until now, been dominated by business and management perspectives. ...
    Disponible

    80,29 €

  • Esports and the Media
    Angel Torres-Toukoumidis
    This book takes a multidisciplinary approach to the question of esports and their role in society. It will be of great interest to scholars, students, and anyone working in game studies, new media, leisure, sport studies, communication studies, transmedia literacy, and digital culture. ...
    Disponible

    38,62 €

  • Playful Pedagogy in the Pandemic
    Anastasia Salter / Emily K. Johnson
    Playful Pedagogy in the Pandemic seeks to create a space for playful learning in higher education, asserting the need for a pedagogy of care and engagement as well as collaboration with students to help us reimagine education outside of prescriptive educational technology widely adopted in the wake of COVID-19. ...
    Disponible

    77,71 €

  • Narrative Worldbuilding
    Edwin McRae
    Game worlds differ from traditional fictional worlds. While literary and cinematic worlds are written to host character arcs and plots, game worlds need to be designed to host game mechanics. While Princess Leia, Mad Max and Daenerys Targaryen may leave their marks on their fictional worlds, it is YOU, the player, who will carve your personal experience into the digital firmame...
    Disponible

    19,03 €

  • Race, Culture and the Video Game Industry
    Sam Srauy
    A detailed and much needed examination of how systemic racism in the US shaped the culture, market logic, and production practices of video game developers from the 1970s until the 2010s. ...
    Disponible

    69,58 €

  • Dream Job Esportsman
    Adrian Eris
    Almost 40% of the world’s population play video games. Whether on smartphones, consoles or PCs, the gaming industry is growing rapidly - with no signs of stagnation. But you probably belong to a much smaller percentage, because you don’t just play a few rounds of Candy Crush in your spare time, no, you mean it a bit more seriously.Maybe you’ve thought about what it would be lik...
    Disponible

    9,40 €

  • Le métier de rêve d’ESport
    Adrian Eris
    Près de 40% de la population mondiale joue aux jeux vidéo. Que ce soit sur smartphone, sur console ou sur PC, l’industrie du jeu connaît une croissance rapide - sans aucun signe de stagnation. Mais vous faites très probablement partie d’un pourcentage nettement inférieur, car vous ne vous contentez pas de jouer à Candy Crush de temps en temps pendant votre temps libre, non, vou...
    Disponible

    9,47 €

  • Connected Gaming
    Quinn Burke / Yasmin B. Kafai
    ...
    Disponible

    34,13 €

  • Making Democracy Fun
    Josh A. Lerner
    ...
    Disponible

    33,87 €

  • Hey! Listen!
    Andrew S. Latham / Matthew Wilhelm Kapell
    How does analyzing video games as hypertexts expand the landscape of research for video game rhetoricians and games studies scholars? This is the first book to focus on how hypertext rhetoric impacts the five canons of rhetoric, and to apply that hypertext rhetoric to the study of video games. It also explores how ludonarrative agency is seized by players seeking to express ...
    Disponible

    79,55 €

  • The Ethics of Virtual and Augmented Reality
    Erick José Ramirez
    This book offers new ways of thinking about and assessing the impact of virtual reality on its users. It argues that we must go beyond traditional psychological concepts of VR 'presence' to better understand the many varieties of virtual experiences. ...
    Disponible

    80,17 €

  • Videogames and the Gothic
    Ewan Kirkland
    This book explores the many ways Gothic literature and media have informed videogame design. Through a series of detailed case studies, the author illustrates the ways particular tropes of Gothic culture have been appropriated by and transformed within digital games. ...
    Disponible

    77,78 €

  • Longing, Ruin, and Connection in Hideo Kojima’s Death Stranding
    Amy M. Green
    This volume provides an in-depth examination of the video game Death Stranding, focusing on the game’s exploration of ruin, nostalgia, and atonement as its primary symbolic, narrative, and mechanical language. ...
    Disponible

    35,90 €

  • Immersion, Narrative, and Gender Crisis in Survival Horror Video Games
    Andrei Nae
    This book investigates the narrativity of some of the most popular survival horror video games and the gender politics implicit in their storyworlds. It will appeal not only to scholars working in game studies, but also to scholars of horror, gender studies, popular culture, visual arts, genre studies, and narratology. ...
    Disponible

    77,38 €