HCI in Games

HCI in Games

Xiaowen Fang

132,02 €
IVA incluido
Disponible
Editorial:
Springer Nature B.V.
Año de edición:
2022
Materia
Equipamiento y tecnología educativas, aprendizaje asistido por ordenador (CAL)
ISBN:
9783031056369
132,02 €
IVA incluido
Disponible
Añadir a favoritos

This book constitutes the refereed proceedings of the 4th International Conference on HCI in Games, HCI in Games 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The HCI in Games 2022 proceedings intends to help, promote and encourage research in this field by providing a forum for interaction and exchanges among researchers, academics, and practitioners in the fields of HCI and games. The Conference addresses HCI principles, methods and tools for better games.

Artículos relacionados

  • Designing Distributed Learning Environments with Intelligent Software Agents
    Fuhua Lin
    ...
    Disponible

    112,06 €

  • Cuentos sobre STEAM para programar
    Julieth Salcedo / Lucía Bustamante / Silvia Torres
    'Cuentos sobre STEAM para programar' es un libro que recopila varios cuentos creados en conjunto con las docentes de educación infantil que cursaron la primera cohorte del diplomado Desarrollo de Habilidades STEAM. Cada cuento es utilizado como una estrategia mediadora que incluye vocabulario STEAM y actividades prácticas para motivar a los niños a programar con ScratchJr. Las ...
    Disponible

    19,71 €

  • 50 Ways to Engage Students with Google Apps
    Alice Keeler / Heather Lyon
    Student engagement . . . Everyone says it, but what does that mean? It’s very easy for one person to say a lesson is engaging while another person might view that same lesson as disengaging. Tech companies promise to 'engage students' and 'measure student engagement' when they are really only measuring the number of minutes students spend online. Some or all of those students, ...
    Disponible

    29,14 €

  • Reboot Nation
    Steven Grabiel
    Reboot Nation: A Guide to the Internet for the Technically Challenged is a book that outlines the different forms of Internet connections available to today’s consumers. Inside are also helpful tips and advice for the average consumer to implement to ensure their connections to the World Wide Web are fast and reliable.www.rebootnation.us ...
    Disponible

    12,04 €

  • Empresa y Formación: Uso de las Nuevas Tecnologías
    ICB Editores
    Comprender qué es la formación permanente. Conocer sus bases y su relación con el mundo laboral. Analizar los requisitos que plantea la formación de adultos. Conocer las características de la educación digital. Conocer las opiniones que los medios tecnológicos pueden producir. Conocer qué es la alfabetización digital y su importancia en educación. Conocer las características de...
    Disponible

    16,50 €

  • Innovations in Computational Intelligence, Big Data Analytics, and Internet of Things
    As sensors spread across almost every industry, the internet of things is going to trigger a massive influx of big data. We delve into where IoT will have the biggest impact and what it means for the future of big data analytics. Internet of Things is changing the face of different sectors such as manufacturing, health-care, business, education etc. by completely redefining the...
    Disponible

    155,95 €

Otros libros del autor

  • HCI in Games
    Xiaowen Fang
    This two-volume set of HCI-Games 2023, constitutes the refereed proceedings of the 5th International Conference on HCI in Games, held as Part of the 24th International Conference, HCI International 2023, which took place in July 2023 in Copenhagen, Denmark.The total of 1578 papers and 396 posters included in the HCII 2023 proceedings volumes was carefully reviewed and selected ...
    Disponible

    90,50 €

  • HCI in Games
    Xiaowen Fang
    This two-volume set of HCI-Games 2023, constitutes the refereed proceedings of the 5th International Conference on HCI in Games, held as Part of the 24th International Conference, HCI International 2023, which took place in July 2023 in Copenhagen, Denmark.The total of 1578 papers and 396 posters included in the HCII 2023 proceedings volumes was carefully reviewed and selected ...
    Disponible

    47,46 €

  • HCI in Games
    Xiaowen Fang
    This two-volume set of HCI-Games 2023, constitutes the refereed proceedings of the 5th International Conference on HCI in Games, held as Part of the 24th International Conference, HCI International 2023, which took place in July 2023 in Copenhagen, Denmark.The total of 1578 papers and 396 posters included in the HCII 2023 proceedings volumes was carefully reviewed and selected ...
    Disponible

    96,22 €

  • HCI in Games
    Xiaowen Fang
    This two-volume set of HCI-Games 2023, constitutes the refereed proceedings of the 5th International Conference on HCI in Games, held as Part of the 24th International Conference, HCI International 2023, which took place in July 2023 in Copenhagen, Denmark.The total of 1578 papers and 396 posters included in the HCII 2023 proceedings volumes was carefully reviewed and selected ...
    Disponible

    47,03 €

  • HCI in Games
    Xiaowen Fang
    This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII ...
    Disponible

    120,89 €

  • HCI in Games
    Xiaowen Fang
    This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII ...
    Disponible

    65,66 €