This volume has a bold agenda, in which academics create immersive worlds where the avatar isthe center of the universe. As the virtual world grows, avatars move away from quasi-humaninteractions within virtual domiciles, gardens, and businesses to being blood cells in the bloodstream, or to be firing neurons in the human brain, or creatures competing on the ocean floor orthe surface of Mars or just about anything that can be imagined using the magic of photographicand artistic images, programming, narrative and avatars. What are the frameworks and strategiesfor building these environments? What are the things the avatar adapts and learns from in itsenvironment? This book will examine such frameworks, strategies, examples and feedback systemsto explore what it takes to create a global education environment for learning.This starts with engaging your avatar and is completed in a transformation in how you interact with the internet. Whether using thevisual internet to learn or to interact with a customer about a product or service, this immersive interface can be a world that knows youand forms around your unique needs and interests.