Classical Antiquity in Video Games

Classical Antiquity in Video Games

Christian Rollinger

52,07 €
IVA incluido
Disponible
Editorial:
Bloomsbury USA 3PL
Año de edición:
2021
ISBN:
9781350193864
52,07 €
IVA incluido
Disponible
Añadir a favoritos

From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With successful series such as 'Assassin’s Creed' or 'Civilization' selling millions of copies, video games rival even television and cinema in their role in shaping younger audiences’ perceptions of the past. Yet classical scholarship, though embracing other popular media as areas of research, has so far largely ignored video games as a vehicle of classical reception. This collection of essays fills this gap with a dedicated study of receptions, remediations and representations of Classical Antiquity across all electronic gaming platforms and genres. It presents cutting-edge research in classics and classical receptions, game studies and archaeogaming, adopting different perspectives and combining papers from scholars, gamers, game developers and historical consultants. In doing so, it delivers the first state-of-the-art account of both the wide array of ’ancient’ video games, as well as the challenges and rewards of this new and exciting field.

Artículos relacionados

Otros libros del autor

  • Classical Antiquity in Video Games Playing with the Ancient World
    Christian Rollinger
    From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the potential challenges of games for scholars as well as the applications of game engines for educational and academic purposes. With...
    Disponible

    160,52 €

  • Se non é vero, é bon pintado - Zur Instrumentalisierung der Illusionsmalerei im römischen Barock
    Christian Rollinger
    Studienarbeit aus dem Jahr 2007 im Fachbereich Kunst - Malerei, Note: 1,0, Universität Trier (Fachbereich III), Veranstaltung: Die Erfindung des Raumes in der Malerei, 19 Quellen im Literaturverzeichnis, Sprache: Deutsch, Abstract: Im italienischen Seicento - dem späten 17. Jahrhundert - wird in Rom im Auftrag der Kirche eine Kunstgattung neu erfunden, die - obgleich bereits se...